1st Workshop on Future Cinema & Performance
in the Age of
Artificial Intelligence & eXtended Realities
Workshop hosted by the International Conference on Interactive Digital Storytelling (ICIDS) 2024, December 4, 2024, (Online)
Mission of the Workshop
This workshop aims to become a platform for researchers and industry practitioners to explore the transformative impact of Artificial Intelligence (AI) and Extended Realities (XR) on cinema, and perform ing and performance arts. This workshop will discuss cutting-edge AI and XR techniques that enhance creative processes, production, audi ence engagement, and prototyping methods. By fostering collaboration, sharing innovative approaches, and identifying research opportunities, the workshop seeks to advance the integration of AI and XR in artistic domains through educated community action.
Introduction
This workshop serves as a platform for researchers, artists, and industry practitioners to explore the transformative impact of Artificial Intelligence (AI) and Extended Reality (XR) on cinema and performance/ing arts. Participants will discuss cutting-edge technologies and methodologies, fostering collaboration, sharing insights, and identifying opportunities for future research and development.
Through paper presentations, keynote speeches, and interactive brainstorming sessions, this event aims to establish a robust community dedicated to advancing AI and XR in artistic practices.
This workshop will bring together researchers and industry practitioners from different backgrounds to discuss the future of Cinema & Performance in the Age of AI & XR, and help chart a course for the future of emerging techniques. We invite authors to submit 2-4 page position papers on your use of AI in your craft or on any of the following topics:
AI-driven tools for cinema and performance arts
XR applications in storytelling and audience engagement
Prototyping methods for creative processes in cinema and performance
Integration of generative AI in creative workflows
Haptic and sensory feedback in immersive arts
Rapid prototyping for immersive performances
Collaborative frameworks for artists and technologists
Future trends in cinema and performance technologies
Challenges in implementing AI and XR in artistic contexts
Repurposing of existing techniques for these contexts
User/case studies evaluating the above topics
Speculative design evaluating the future of the above topics
Other related topics are welcome, and interdisciplinary contributions are highly encouraged. In addition to a presentation at the workshop, authors of all accepted submissions will be strongly encouraged to demonstrate their novel techniques in a video which will be shared with the workshop participants and on our workshop website.
We seek to tie these contributions together intellectually with unifying ideas, frameworks, and theories that provide common ground for discussing, analyzing, connecting, inventing, comparing, and making predictions about emerging new techniques as well as to identify gaps or opportunities for a future research agenda. To start the discussion concretely, we will use the notion of future forms of cinematic and performance/ing arts experiences.
Workshop Goals
Facilitate the exchange of cutting-edge research and practical applications of AI and XR in cinema, and performing and performance arts. – Foster collaborations among participants from academia, industry, and the creative sectors.
Encourage innovative approaches and solutions to challenges in integrating AI and XR with artistic practices and techniques.
Establish a network of professionals dedicated to advancing AI applications in these fields.
Workshop Format
The workshop will be conducted remotely, accommodating participants from various locations globally. It will include keynote presentations, panel discus sions, paper presentations, and interactive sessions. The interactive sessions will utilize collaborative tools to engage participants actively, including brainstorming activities and demonstrations of current techniques and approaches in future cinema and performance contexts.
Provisional Schedule
Wednesday, Dec 4th, 2024 (Eastern Time, GMT+5)
Keynote Speakers
Keynote: TBD
TBD
TBD, TBD
Bio:
TBD
Selected Demo of Presented Work
TBD
Important Dates
Abstract deadline (250 words) (optional but encouraged) November 25th, 2024, 23:59 AoE time
Submission Deadline December 2nd, 2025, 23:59 AoE time
Notification Deadline December 3rd, 2025, 23:59 AoE time
Camera-Ready TBD for selected papers
Submission Information
Papers should be submitted via Easychair to https://easychair.org/conferences/?conf=1fcpaixr
Submissions must be anonymized in PDF format, and prepared in the Lecture Notes in Computer Science (LNCS) format, available at: https://www.springer.com/gp/computer-science/lncs.
All submissions will be peer reviewed. At least one author of each accepted submission must register for the workshop and ICIDS 2024 conference. Authors of accepted papers will be expected to give a 10-15-minute presentation at the workshop, and encouraged to give a demonstration of their research as a video.
Accepted papers will be published on the workshop website, with the best papers invited to collaborate on journal publications.
Workshop Organizer
Senior Manager, Immersive Technologies and Simulation, Fanshawe College
Instructor & PhD Candidate, Carleton University
Founder and Director, 23-11-23 Troupe
assem.kroma [at] Carleton.ca
(Primary Organizer)
Bio:
Assem Kroma is a futurist and interdisciplinary researcher and leader. Currently, he is Senior Manager, Immersive Technologies and Simulation at Fanshawe College in Canada. His background also includes extensive experience as a filmmaker and multiplatform storyteller, embracing both traditional formats and emerging technologies like XR and 360-degree films. He is an actor, and an educator specializing in digital media and cinema. His films and creative productions have been screened, showcased and won awards locally and internationally. He emphasizes the fusion of technical and creative skills in his research and practice. He is the founder of the 23-11-23 Troupe, which focuses on innovative blends of cyberformance, future cinema, virtual environments, and traditional theatre.
Want to become a member of our community?
We are building a community on Discord Future Cinema & Performance Research Group for those interested in the subject.
You don't have to be a participant in the workshop to join. If you are a researcher or a member of the industry interested in the subject,
please send a request from your institutional email to assem.kroma [at] carleton.ca
Questions?
Please send any questions to Assem Kroma at assem.kroma [at] carleton.ca